Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 10880583620734969806 65 MrSquiggles the Changeling (level 4, 0/26 HPs) Began as an Octopode Shapeshifter on Apr 8, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:59 (1929 turns). MrSquiggles the Changeling (Octopode Shapeshifter) Turns: 1929, Time: 00:02:59 Health: 0/26 AC: 1 Str: 13 XL: 4 Next: 14% Magic: 4/4 EV: 18 Int: 12 God: Gold: 153 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) a - melded quill talisman %: no passive effects @: lethally poisoned (0 -> -9), flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation (0%) You were on level 3 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Missiles c - 5 boomerangs (quivered) Talismans a - a quill talisman (worn) b - a protean talisman Scrolls c - a scroll of identify {unknown} e - 3 scrolls of noise {unknown} h - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of poison {unknown} Potions L - a potion of lignification d - a potion of attraction {unknown} f - a potion of berserk rage {unknown} k - a potion of heal wounds {unknown} l - a potion of mutation {unknown} Baubles a - 2 flux baubles Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat + Level 4.6 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 32% 1 Blink Tloc 0% N/A 45% 2 Call Imp Summ 0% N/A 45% 2 Confusing Touch Hex 0% N/A 69% 3 Teleport Other Tloc 0% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 exclusions: frilled lizard and gnoll Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon and offhand are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the gnoll! You have reached level 4! You crush the flux bauble in your tentacle and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. You catch the helpless water moccasin completely off-guard! You tentacle-slap the water moccasin. The water moccasin begins to glow. You grab the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! You completely miss the water moccasin. The water moccasin is lightly wounded. You constrict the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin misses you. You tentacle-slap the water moccasin. The water moccasin glows dangerously bright. The water moccasin is moderately wounded. You constrict the water moccasin. You feel sick. The water moccasin barely misses you. You tentacle-slap the water moccasin but do no damage. The water moccasin shudders as magic cascades through it! The water moccasin twists and deforms. The water moccasin is severely wounded. You constrict the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is almost dead. You constrict the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. x2 You tentacle-slap the water moccasin but do no damage. The water moccasin begins to glow. You squeeze the water moccasin. You kill the water moccasin! You die... .### #.# ..).##.###### #.........# ..####...##..##### #.........#......# #####...###.###.# ##.## #.# #.# #.####.# #.# #......# #p# ##'###### #)# ##...## #.# ##.....## #.. ##.......# ##. ###.........# .. ..'..[........ .. .##........[.## .=. #.##.......#.# There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) A gnoll (D:3) An adder (D:3) 2 dart slugs 4 orcs (D:2) 7 endoplasms 4 hobgoblins 4 jackals (D:2) 2 quokkas 2 ball pythons 3 bats 3 frilled lizards 3 goblins 2 kobolds (D:2) 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrSquiggles the Octopode Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 341 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 734 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/3 740 | D:2 | Reached skill level 4 in Shapeshifting 1914 | D:3 | Encountered a water moccasin 1922 | D:3 | Reached XP level 4. HP: 29/29 MP: 4/4 1929 | D:3 | Killed a water moccasin 1929 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, ebering_dispersal_statue_hall D:2: layout_basic, grunt_decor_resistance D:3: layout_loops_corners, nicolae_hepliaklqana_antique_land, mainiacjoe_overflow_catwalk, ebering_ecumenical_altar_rust Skill XL: | 1 2 3 | ---------------+----------+----- Shapeshifting | 4 | 4.6 Fighting | | 2.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 64 | 6 || 70 Melee: Unarmed | 64 | 6 || 70 Tentacles | 15 | 1 || 16 Constrict | 16 | 1 || 17 Punch | 4 | || 4 Throw: Boomerang | 1 | || 1 Stab: Sleeping | 12 | || 12 Distracted | 1 | 1 || 2 Armour: None | 16 | 2 || 18 Dodge: Dodged | 23 | 5 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1926 | 1888 | 38 | 0 | 1600 | 3 | 642.0 | Dungeon | 1926 | 1888 | 38 | 0 | 1600 | 3 | 642.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1114 daAuts D:1: 726 daAuts D:3: 85 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+