Dungeon Crawl Stone Soup version 0.35-a0-35-gdfb2110c05 (webtiles) character file. Game seed: 7810423747458142706 16 RoGGa the Conjurer (level 2, -9/22 HPs) Began as an Armataur Conjurer on Feb 3, 2026. Mangled by Grinder (10 damage) ... on level 3 of the Dungeon. The game lasted 00:03:28 (371 turns). RoGGa the Conjurer (Armataur Conjurer) Turns: 371, Time: 00:03:29 Health: -9/22 AC: 4 Str: 12 XL: 2 Next: 41% Magic: 1/5 EV: 8 Int: 18 God: Gold: 7 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) c - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: invisible A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of identify Potions g - a potion of magic b - a potion of brilliance Skills: + Level 0.4 Fighting + Level 1.5 Dodging - Level 2.1 Stealth * Level 2.1 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 30% 2d5 5% 2 z - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You encounter a bat. There is a stone staircase leading down here. You roll towards the bat! The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? a - Magic Dart Adjust to which letter? z - Magic Dart Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. x2 There is a stone staircase leading down here. You start waiting. A bat comes into view. The bat leaves your sight. You start waiting. A bat comes into view. You closely miss the bat. Your tail-slap misses the bat. The bat is severely wounded. The bat closely misses you. The bat hits you. The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Magic restored. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. You encounter a goblin, an endoplasm and an adder. The adder hisses angrily. The endoplasm quivers. There is a stone staircase leading up here. The magic dart hits the goblin. You kill the goblin! You have reached level 2! You encounter a bombardier beetle. You climb upwards. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'x'. You start resting. Magic restored. You climb downwards. The adder bites you but does no damage. x2 The endoplasm hits you. There is a stone staircase leading up here. The adder closely misses you. The endoplasm hits you but does no damage. You climb upwards. You encounter Grinder. There is a stone staircase leading down here. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (wandering, hasn't noticed you, 73% to hit) You focus your ray upon Grinder. The searing ray hits the adder! You kill the adder! The searing ray misses Grinder. (Press . to maintain the ray.) Grinder says, "Tell me all your secrets, or I'll kill you." The endoplasm hits you but does no damage. The searing ray hits Grinder. Grinder is lightly wounded. The endoplasm closely misses you. The searing ray hits Grinder. Grinder is moderately wounded. Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. The endoplasm freezes you. You are frozen. Grinder hits you. You writhe in agony! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Grinder hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You can act again. Press: ? - help, Dir - look around, f - activate Confirm quaff: Grinder (moderately wounded, will become unable to see you) You fade into invisibility! Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony! You die... Grinder sighs, "Dead already? I want a refund." #.......... # #.........# # #.#.........+ #.#.#.........# #. ............ #.###.......... #...................... #.....#5##............ #..#...#@# ......... # #.#.#J# ....... . #<#.#.# #.....###.. #.#.#+######.......o.. #.#.. ............o.# #.#.. #<...o.o. #.#... .............o. #.#... ............... #.# ...)........... You could see Grinder (unable to see you) and an endoplasm. Vanquished Creatures An adder (D:3) An endoplasm (D:2) A quokka (D:2) A ball python (D:1) 2 bats (D:2) A frilled lizard (D:1) 3 goblins A kobold (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 233 | D:3 | Encountered an orc priest 341 | D:4 | Reached XP level 2. HP: 20/20 MP: 3/5 346 | D:3 | Learned a level 2 spell: Searing Ray 365 | D:3 | Encountered Grinder 368 | D:3 | Paralysed by Grinder for 2.5 turns 371 | D:3 | HP: 1/22 [Grinder (2)] 371 | D:3 | Mangled by Grinder Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_corners, ebering_ecumenical_altar_box, serial_shops, shop, minmay_misc_feat_roman D:2: layout_basic D:3: minmay_diamond_boxcup, layout_basic, minitemple, roderic_roman_lattice, nicolae_grassy_gnolls, uniq_grinder, uniq_sigmund, uniq_natasha D:4: layout_basic, nicolae_elyvilon_temple_path, amcnicky_altar_gilded, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Fighting | | 0.4 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Mace || 4 Tailslap || 2 Whip || 1 Cast: Magic Dart || 14 Searing Ray || 1 Drink: Invisibility || 1 Read: Identify || 2 Stab: Sleeping || 2 Armour: Robe || 14 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 376 | 376 | 0 | 17 | 111 | 4 | 94.0 | Dungeon | 376 | 376 | 0 | 17 | 111 | 4 | 94.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 214 daAuts D:2: 118 daAuts D:3: 38 daAuts D:4: 6 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+