Dungeon Crawl Stone Soup version 0.35-a0-37-g0555f3032b (webtiles) character file. Game seed: 6102378685241078921 18 RoGGa the Conjurer (level 2, -1/22 HPs) Began as an Armataur Conjurer on Feb 3, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:47 (351 turns). RoGGa the Conjurer (Armataur Conjurer) Turns: 351, Time: 00:02:48 Health: -1/22 AC: 4 Str: 12 XL: 2 Next: 51% Magic: 2/5 EV: 8 Int: 18 God: Gold: 27 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) f - +0 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: lethally poisoned (-1 -> -11) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 sling e - a +0 war axe f - a +0 devious dagger (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) d - a +0 kite shield Scrolls r - a scroll of revelation Skills: + Level 0.4 Fighting + Level 1.5 Dodging - Level 2.1 Stealth * Level 2.1 Spellcasting * Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 32% 2d5 5% 2 z - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 2% 2d3 26% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History As you read the scroll labelled HIS KOXTETIH, it crumbles to dust. It is a scroll of identify. e -> r - a scroll of revelation Your surroundings suddenly seem different. Magic restored. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. You encounter a goblin. It is wielding a +0 devious dagger. You shoot a sling bullet. The sling bullet hits the goblin. The goblin shouts! The goblin is severely wounded. You see here a +0 war axe. e - a +0 war axe You roll towards the goblin! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 devious dagger (heavily wounded, 46% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 devious dagger; a goblin corpse f - a +0 devious dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet completely misses the goblin. You hear an angry hiss. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin shouts! You encounter a frilled lizard. You shoot a sling bullet. The sling bullet closely misses the frilled lizard. The frilled lizard barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (70% to hit) You focus your ray upon the goblin. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray hits the goblin. You kill the goblin! You encounter an adder. The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. The searing ray misses the adder. You finish channelling your searing ray. You unwield your +0 sling. You feel a baleful cunning. f - a +0 devious dagger (weapon) The adder bites you but does no damage. You hit the adder but do no damage. The adder is lightly wounded. The adder bites you. The adder bites you but does no damage. You hit the adder. Your tail-slap misses the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder bites you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! Magic courses through your body. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder! You kill the adder! You die... #.# #.# #.# . #.# #. # #.# ..#.########.# .............# #.##.#....#### #.....@#<## ###..†#### ....... #.....) #.#.... # #.... #.... ..... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 hobgoblins (D:1) 3 bats (D:1) 2 frilled lizards 2 goblins 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 249 | D:1 | Learned a level 2 spell: Searing Ray 351 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms D:2: layout_basic, basic_altar, ebering_ecumenical_altar_petrified Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.1 Fighting | | 0.4 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 3 Tailslap || 1 Dagger || 3 Fire: Sling || 9 Cast: Magic Dart || 6 Searing Ray || 4 Drink: Magic || 1 Read: Identify || 1 Teleportation || 1 Armour: Robe || 12 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 357 | 305 | 52 | 12 | 114 | 2 | 178.5 | Dungeon | 357 | 305 | 52 | 12 | 114 | 2 | 178.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 318 daAuts D:2: 39 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+