Dungeon Crawl Stone Soup version 0.34-a0-1889-g843a6e3170 (webtiles) character file. Game seed: 5242729844561323291 17 quinnr the Magician (level 2, -1/19 HPs) Began as a Barachi Hedge Wizard on Dec 21, 2025. Slain by a ribbon worm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:27 (927 turns). quinnr the Magician (Barachi Hedge Wizard) Turns: 927, Time: 00:03:28 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 62% Magic: 1/6 EV: 5 Int: 14 God: Gold: 29 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: enlightened, flying, held, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 4 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls t - a scroll of teleportation {@r2} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: + Level 2.3 Dodging - Level 1.7 Stealth - Level 3.2 Spellcasting - Level 2.1 Conjurations - Level 3.0 Summonings - Level 0.8 Necromancy - Level 1.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 20% N/A 10% 2 Blink Tloc 10% N/A 21% 2 Grave Claw Necr 8% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 43% 3 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10982 Altars: Shops: D:1 ([*=* Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You encounter a dart slug! The magic dart hits the ribbon worm! The ribbon worm is moderately wounded! You are out of magic!!! The ribbon worm bites you but does no damage! There is a stone staircase leading up here! You perforate the ribbon worm like a sieve! The ribbon worm is lightly wounded! The dart slug launches a dart at you! The slug dart misses you! The ribbon worm expels a string of sticky webbing! The stream of webbing hits you but does no damage! You are caught in a web!!! You struggle to detach yourself from the web! You disentangle yourself! The ribbon worm barely misses you! The ribbon worm bites you!!! You climb upwards! There is a stone staircase leading down here! The magic dart hits the ribbon worm! The ribbon worm is lightly wounded! The ribbon worm expels a string of sticky webbing! The stream of webbing hits you but does no damage! You are caught in a web!!! You struggle to detach yourself from the web! The ribbon worm closely misses you! Okay, then! It was a potion of enlightenment! You feel very buoyant! You fly up into the air! You struggle to detach yourself from the web! The ribbon worm barely misses you! You struggle to detach yourself from the web! The ribbon worm bites you!!! * * * don't die * * * Okay, then! As you read the scroll labelled JOR YSOARETU, it crumbles to dust! It is a scroll of identify! c -> t - a scroll of teleportation The ribbon worm bites you! rip #.......#.##......#........ #.......................... #.......#.###....##........ #.........# .########...# #.......####...# #.†.# ######.........# #...# #.......####...# #...# #.#####.#### # ##.## #.....w@# #.# #.##.#### ########.# #.##.#########...#.##.## #.#####.....##.ß.#.##... #.#####..<..##...#.####. #....##.....##...#...... #######.....##.≈.#.##.## #.....'..≈.#.##.# #.....##.≈.#.##.# You could see a ribbon worm. Vanquished Creatures 3 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) 4 endoplasms (D:1) 2 goblins (D:1) A kobold (D:2) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Barachi Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 71 | D:1 | Found Orhoemod's Jewellery Boutique. 309 | D:1 | Found Naeqattymirr's General Store. 450 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 571 | D:1 | Found Geggufy's Assorted Antiques. 617 | D:1 | Found Suyfod's Antique Armour Shop. 743 | D:1 | Found Nyekk's Antique Weapon Shop. 927 | D:1 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_cross, serial_shops, nicolae_shop_targeted, nicolae_diamond_shop, nicolae_shop_dealshenge, nicolae_shop_temple_entry_statues_fountains, shop_statue D:2: layout_basic, chequers_mini_garden, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 3 | 3.0 Dodging | | 2.3 Stealth | | 1.7 Spellcasting | | 3.2 Conjurations | | 2.1 Necromancy | | 0.8 Translocations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 17 Melee: Dagger || 17 Cast: Magic Dart || 48 Ability: Hop || 1 Drink: Enlightenment || 1 Read: Identify || 1 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1017 | 1004 | 13 | 177 | 528 | 2 | 508.5 | Dungeon | 1017 | 1004 | 13 | 177 | 528 | 2 | 508.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 993 daAuts D:2: 23 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_cross, serial_shops, nicolae_shop_targeted, nicolae_diamond_shop, nicolae_shop_dealshenge, nicolae_shop_temple_entry_statues_fountains, shop_statue D:2: layout_basic, chequers_mini_garden, uniq_terence