Dungeon Crawl Stone Soup version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 10339677952362035551 4 quinnr the Tinkerer (level 1, 0/11 HPs) Began as an Octopode Forgewright on Mar 29, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (20 turns). quinnr the Tinkerer (Octopode Forgewright) Turns: 20, Time: 00:00:11 Health: 0/11 AC: 1 Str: 9 XL: 1 Next: 60% Magic: 1/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 32% 2d4 5% 2 Launch Clockwork Bee Frge 16% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5977 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The kinetic grapnel hits the jackal! The jackal is almost dead! The jackal barks!!! x2 You encounter a jackal! You flatten the jackal like a pancake! You grab the jackal! The jackal is severely wounded! You constrict the jackal! You annihilate the jackal!!! The jackal closely misses you! The jackal bites you! x2 The jackal attacks as it pursues you!!! The jackal bites you but does no damage! The grapnel guides your strike! You pound the jackal like an anvil! You annihilate the jackal!!! The jackal misses you! You pound the jackal but do no damage! Your grab misses the jackal! The jackal barely misses you! The jackal bites you! You closely miss the jackal! You grab the jackal! You constrict the jackal! The jackal bites you! * * * don't die * * * The jackal barely misses you! You hammer the jackal but do no damage! The jackal is almost dead! You constrict the jackal! You annihilate the jackal!!! The jackal bites you! * * * don't die * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal! The jackal is lightly wounded! The jackal bites you! rip .. ##. ##.. #..###### #+#..#..... ##⌠##...# ## +⌠<⌠'...# ..# ##⌠##...###...# #'#..#.@h....# #'#..####....# #.##.. ....# ...##. ....... .ß. .. .###### ... .. .# .#### .. .. You could see a jackal (grapneled). Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 20 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic Action || total ---------------------------++------- Attack: Normal || 5 Melee: Mace || 5 Constrict || 2 Cast: Kinetic Grapnel || 2 Armour: None || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 22 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic