Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 7346971749089122853 43 quinnr the Tinkerer (level 3, -1/21 HPs) Began as an Octopode Forgewright on Apr 9, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (637 turns). quinnr the Tinkerer (Octopode Forgewright) Turns: 637, Time: 00:01:31 Health: -1/21 AC: 1 Str: 9 XL: 3 Next: 58% Magic: 2/6 EV: 12 Int: 17 God: Gold: 9 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Potions g - a potion of magic Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting * Level 4.7 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 2% 1 b - Construct Spike Laun Frge 36% 2d4 4% 2 c - Launch Clockwork Bee Frge 18% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Forge Lightning Spire Air/Frge 10% 3d4 56% 4 Irradiate Conj/Alch 1% 3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11349 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 9 gold pieces (gained 5). You encounter a kobold. It is wielding a +1 dagger of protection and quivering stones. Found a gold piece. You encounter an adder. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a rat. The rat squeaks loudly. The kinetic grapnel misses the kobold. The kobold shouts! The kinetic grapnel hits the kobold. The kobold is severely wounded. You encounter a ribbon worm. The kinetic grapnel hits the kobold but does no damage. The kobold is severely wounded. The adder bites you. x2 Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The grapnel comes loose from the kobold. The adder bites you. The kobold hits you with a +1 dagger of protection. The kobold throws a stone. The stone hits you. The adder bites you. You see here a +0 ring mail. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is moderately wounded. The rocky spike misses the adder. The rocky spike skewers the adder. The adder is heavily wounded. The adder barely misses you. You barely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is heavily wounded. The rocky spike skewers the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ..##.......†.....##### .###................. ..##†..............# ...................# †................[.# ...................# .....$..†..........# ...............K..#### >.#..#.....#..rS@....# ..##.##........##..### ..##..#.........#..... #.# .#.....w...$..#### .. #............# ..# ............#..# .........$..##.# ...##.####..# ... ... #. ... .. You could see a ribbon worm, an adder, a kobold and a rat. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 ribbon worms (D:2) 2 endoplasms A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:2) A frilled lizard (D:1) 4 goblins 2 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quinnr the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 130 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 408 | D:2 | Reached XP level 3. HP: 4/21 MP: 2/6 601 | D:2 | Learned a level 2 spell: Construct Spike Launcher 605 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 637 | D:2 | HP: 1/21 [kobold/+1 dagger of protection (4)] 637 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, darby_scavenged_remnants D:2: layout_rooms, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.5 Forgecraft | | 4.7 Action || total ---------------------------++------- Attack: Normal || 31 Melee: Mace || 31 Constrict || 11 Tentacles || 6 Cast: Kinetic Grapnel || 25 Construct Spike L || 1 Stab: Sleeping || 1 Armour: None || 36 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 649 | 649 | 0 | 160 | 178 | 2 | 324.5 | Dungeon | 649 | 649 | 0 | 160 | 178 | 2 | 324.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 392 daAuts D:1: 257 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, darby_scavenged_remnants D:2: layout_rooms, uniq_terence, uniq_jessica