sbamiri Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, 23, D:1) a +0 robe (9, 26, D:1) a +0 leather armour (12, 47, D:1) a +0 club (13, 43, D:1) a +0 hatchet (20, 9, D:1) a +0 robe (22, 14, D:1) a cursed ring of attention {(Curse: *Drain)} a +0 short sword (28, 13, D:1) a +0 whip (38, 24, D:1) a +0 dagger (44, 7, D:1) a +0 whip a +0 mace (47, 0, D:1) a +0 nunchaku (56, 47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 8, D:2) 2 potions of poison (6, -25, D:2) a +0 ring mail (13, -32, D:2) a scroll of torment (13, 1, D:2) a potion of decay (17, 28, D:2) an empty bottle (21, 1, D:2) a +0 club (28, 8, D:2) a +0 whip a +0 club (29, -29, D:2) a potion of curing (30, 7, D:2) a +0 dagger (33, 8, D:2) a +0 short sword (42, -29, D:2) a +0 whip (46, -31, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 7 gold pieces (26, -26, D:3) a +0 chain mail (37, -10, D:3) a cursed +0 robe {(Curse: MR-)} (43, -29, D:3) a +0 morningstar (44, -31, D:3) a +0 mace (44, -30, D:3) a +0 leather armour a +0 katar (44, -27, D:3) a +0 leather armour (44, -26, D:3) an empty bottle (44, -21, D:3) a +0 whip (44, -20, D:3) a +0 whip (44, -19, D:3) a +0 whip (45, -32, D:3) a +0 club (52, -4, D:3) a +0 dagger (56, -32, D:3) a +0 robe (56, -31, D:3) a +0 dagger a +0 robe (58, -34, D:3) a +0 dagger Level 4 of the Dungeon (3, -3, D:4) a potion of magic (3, -2, D:4) a potion of curing (3, -1, D:4) a scroll of enchantment (4, -4, D:4) a scroll of random uselessness (4, -3, D:4) a scroll of teleportation (4, -1, D:4) a potion of mutation (4, 0, D:4) a potion of heal wounds (5, -3, D:4) a potion of ambrosia (5, -2, D:4) 2 potions of cure mutation (5, -1, D:4) a potion of brilliance (6, -2, D:4) a scroll of enchantment (7, 20, D:4) an empty bottle (8, 20, D:4) a cursed +0 dagger {(Curse: *Corrode)} a +0 robe 15 gold pieces an orc corpse (8, 21, D:4) a +0 flail (still there?) a potion of lignification (still there?) an orc corpse (still there?) (14, 28, D:4) a scroll of attention (19, 18, D:4) a +0 leather armour (20, 10, D:4) a +0 scale mail a +0 flail (21, 10, D:4) a +0 club (21, 11, D:4) a +0 club (22, 18, D:4) an empty bottle (24, 10, D:4) a +0 leather armour (44, 33, D:4) a cysgobwca corpse (skeletalised by now) the Ecumenical Temple (0, 1, Temple) a wand of flame a wand of random effects (0, 2, Temple) a +0 hunting sling a +0 hunting sling (1, 4, Temple) a +0 giant club a +0 giant club (2, 1, Temple) the ring "Siabaekh" {MR++ Int+5 Dex-5 +Vis Stlth+} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It improves your vision. It makes you more stealthy. (3, 7, Temple) a +0 molten hatchet (4, 1, Temple) the +6 dagger "Riwnil" {molten, rF++ Int-3 Dex+4 Stlth+} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It affects your intelligence (-3). It affects your dexterity (+4). It greatly protects you from fire. It makes you more stealthy. (4, 4, Temple) a +0 trident (5, 7, Temple) a +2 dagger of freezing (8, 1, Temple) an uncursed amulet of harm (11, 1, Temple) a +0 halberd of protection (14, 1, Temple) a cursed ring of ice {(Curse: -Vis)} a cursed ring of magical power {(Curse: -Vis MR-)} (14, 4, Temple) a +0 heater shield a +0 halberd a +0 halberd (16, 1, Temple) a cursed +1 dagger of chaos {(Curse: *Slow)} (40, 4, Temple) a potion of mutation (still there?) a potion of cure mutation (still there?)