Dungeon Crawl Stone Soup version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 7638399832997813694 185 smolboi the Shooter (level 5, 0/45 HPs) Began as a Demigod Hunter on Jan 6, 2026. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (1046 turns). smolboi the Shooter (Demigod Hunter) Turns: 1046, Time: 00:01:01 Health: 0/45 AC: 3 Str: 12 XL: 5 Next: 14% Magic: 7/7 EV: 12 Int: 11 God: Gold: 71 SH: 0 Dex: 21 Spells: 4/4 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of fog {unknown} k - a scroll of poison {unknown} Potions d - 2 potions of resistance {unknown} Skills: * Level 3.1 Fighting * Level 4.4 Ranged Weapons + Level 1.5 Armour * Level 3.0 Dodging - Level 1.0 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 0% N/A 41% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 56% 2 Mercury Arrow Conj/Alch 0% 2d5 56% 2 Searing Ray Conj 0% 2d4 56% 2 Static Discharge Conj/Air 0% 3-3/arc 56% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 80% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 80% 3 Detonation Catalyst Fire/Alch 0% 2d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence completely misses you. You shoot an arrow. The arrow hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 hand axe! Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 hand axe! You shoot an arrow. The arrow closely misses Terence. Terence closely misses you. You shoot an arrow. The arrow hits Terence! Terence is severely wounded. Terence closely misses you. You shoot an arrow. The arrow hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 hand axe! You shoot an arrow. The arrow hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. You shoot an arrow. The arrow hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe. You shoot an arrow. The arrow hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow closely misses Terence. Terence hits you with a +0 hand axe! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #............. #.##.##.....## #.#........## #####.#..##.#.## #...........#.# #.######.####.# #.# #....<.## ##.#### #####...## #.@...# ##.....## #@###.# #.......# #. # #......... .. +.....>... #.< #....[..%. #.# ##.......# #. ##.....## #. ##...## ##+# You could see Terence. Vanquished Creatures Sigmund (D:2) A ribbon worm (D:2) 6 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:2) 4 bats 4 goblins 3 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | smolboi the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 95 | D:1 | Reached skill level 1 in Stealth 211 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 842 | D:2 | Encountered Sigmund 851 | D:2 | Killed Sigmund 852 | D:2 | Reached skill level 4 in Ranged Weapons 852 | D:2 | Reached skill level 1 in Armour 852 | D:2 | Reached XP level 3. HP: 22/31 MP: 5/5 852 | D:2 | Reached XP level 4. HP: 28/38 MP: 6/6 852 | D:2 | Reached XP level 5. HP: 33/45 MP: 7/7 1031 | D:2 | Encountered Terence 1046 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic D:2: layout_loops_corners, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Fighting | 2 3 | 3.1 Dodging | 2 3 | 3.0 Ranged Weapons | 4 | 4.4 Armour | 1 | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 72 | 20 || 92 Armour: Leather armour | 15 | 9 || 24 Dodge: Dodged | 9 | 7 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1068 | 1052 | 16 | 0 | 883 | 2 | 534.0 | Dungeon | 1068 | 1052 | 16 | 0 | 883 | 2 | 534.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 579 daAuts D:2: 489 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+